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Haaf's Game Engine - Hardware accelerated 2D games engine
 
HGE Particle Systems Editor   HGE version 1.81
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Motto: Fast and convenient development of high-quality small 2D games without knowing much about technology.

News

18 March, 2008
HGE 1.81 has been released! Visit the Downloads page. See Version history for detailed change log.

12 October, 2007
HGE 1.8 has been released! Visit the Downloads page. See Version history for detailed change log.

28 May, 2007
HGE 1.7 has been released! Visit the Downloads page. See Version history for detailed change log.

11 May, 2007
Source Forge repository is now officially unsupported. Please, use source code downloads from this site. And if you have any contributions, you're welcome as always. HGE 1.7 will be released within a week.

30 August, 2006
HGE 1.6 released. Major new features are long awaited Bitmap Font Builder and string tables support. See Version history for detailed change log. HGE is now open source and is distributed under The zlib/libpng License.

25 November, 2005
HGE GOES OPEN SOURCE. More details to follow.

26 May, 2005
HGE 1.53 has been released.

15 January, 2005
New site section launched: Testimonials. Sorry, no new release this time :)

11 January, 2005
HGE 1.52 released. New site section launched: Demos

2 January, 2005
HGE 1.51 released. New site section launched: Links

29 December, 2004
HGE 1.5 has been released. See online documentation for complete list of updates. Merry Christmas and Happy New Year!

28 April, 2004
Hooray! Two first games made with HGE have been released! One is a puzzle called BrickShooter Jr, and another is an online RPG called Shadow Worlds.

8 April, 2004
HGE 1.4 has been released. HGE now features powerful resource manager, event-based input handling and direct texture data access. Also all helper classes now have complete set of methods for accessing their properties. See online documentation for complete list of updates.

12 March, 2004
HGE 1.3 has been released. HGE now features distortion mesh, particle systems manager, advanced GUI and tons of minor improvements. See the Version history section in online documentation for complete list of updates.

20 February, 2004
HGE Projects Area has been launched! Share your HGE-based projects with others. Thus we can learn from each other's experience. And I guess it is rather motivating to receive a feedback on your own stuff.

8 February, 2004
HGE 1.2 has been released. The engine now supports Visual C++, Intel C++, Borland C++, Borland C++ Builder and MinGW32 compilers. Clipping regions, mouse wheel tracking, sprite flipping and font scaling features added. Unfortunately, Delphi and Visual Basic APIs are cancelled for now.

15 January, 2004
HGE 1.1 has been released. The engine is now tested on various hardware, supplied with documentation and particle systems editor.

24 December, 2003
The site is opened. HGE 1.1 is coming soon!



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