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Haaf's Game Engine - Hardware accelerated 2D games engine

Testimonials

Here follow some of HGE users' testimonials appeared in e-mails and forum posts. Please, send your own impressions to hge@relishgames.com. If you found your words here and want them not to be here any longer just mail to the same address. And thanks for your feedback, it really helps!


Prefered to stay unknown
Kudos on creating a very impressive 2D game engine! I've only begun my planned project with it, but so far I've been nothing short of wow'd. So far I was procrastinating on beginning my project because of the annoying Direct3D gruntwork I was going to have to do, but HGE has gotten my project off the ground, annoyance-free! Thanks for creating this great product. :)
August 14, 2006
(email)
Nick Wilson
Hi HGE Team,
I have been a programmer for many years, but only in the simplistic realms of BASIC, with not much power within my grasp. HGE has revolutionised my programming experience!
Just as an example, I have been programming BASIC for 10 years, and I haven't been able to complete the shooter I've been working on for months. With HGE I began coding in under 10 minutes (with no C++ experience WHAT-SO-EVER!) and I have completed my game two weeks into development!!
June 3, 2006
(email)
Matthew Lloyd
First, I would like to compliment you all on Haaf's Game Engine. HGE is the easiest to use API I have ever come in contact with. Its design is clean and extremely clear. I have only been a C++ programmer for about a year-or-so, but I have done much exploring and learning and can safely say I have not seen better software design. So, thank you, and congratulations on creating a wonderful, and FREE, product for us young programmers.
January 26, 2005
(email)
Vladimir Igonin
Hello! I want to thank you very much for HGE. It is the most friendly and convinient engine for game development of all I ever seen.
January 13, 2005
(email, originally in russian)
Chrys
I approached D3D once before and it took me forever to get one tetris piece rendered on the screen. Just a plain piece. That slightly turned me away from game dev, and I went back to just playing games instead.

My friend told me about HGE, so I decided to give game dev a try again. I made a fully functional Tetris in two days. Not only has HGE simplified the ugly D3D process, it has also taught me a lot about 2D programming (sprites, textures, particles), words that I only understood because I heard them so much among friends conversing.

I hope to learn more and make more original games in the future. For now, I will continue on my Tetris clone until I feel anyone can play it.

Thanks Haaf, a very impressive job, you should feel fulfilled for fulfilling people's fulfillment by developing games. Maladyetz (sp).
January 13, 2005
(forum)
Aaron Leininger
I would first like to thank you for such a wonderful product especially since you allow free use for freely distributed products. Thanks.
December 21, 2004
(email)
Sybixsus
I've just been playing with HGE. At the moment, I'm only using Dev Cpp because I don't want to buy a compiler just for learning purposes, but it was very easy to set it up to use HGE and I'm just modifying the tutorials and I have to say this is an excellent library and ridiculously easy to use so far. Many thanks, Patrox, this seems to be exactly what I wanted, and I highly recommend other Cpp newbies to give it a try.
November 24, 2004
(indiegamer.com forum)
Demetris Stavrou
I used your engine today and really i think you have done a great job.

I have been trying to find something that will help me develop a 2D game. So far i tried 2 other, but i backed off because of Zero(none) nil, support! It's really awful when you are trying to learn something and they don't give you information!!! Anyway.

I am not a lot into technical stuff. From what i noticed i was able to run your engine at no time! really. You have very good and easy to follow instructions. well done.
November 16, 2004
(email)
Jim McGinley
I'm a decent programmer but I'm more interested in building games than learning hardcore technology. I want speed and OO abilities but the rest I would just as soon leave to other coders. Hence, HGE is perfect for me.
November 13, 2004
(email)
Dmitriy Safro
Hi, first I would like to congratulate you on the sweet little library you wrote, I find it very useful and easy to learn, and it seems to have good performance and nice features for making 2D games fast.
September 18, 2004
(email)
bacondog
  1. API and Class structure very well laid out.
  2. Very easy to use.
  3. Definitely an engine a programmer can easily get into.
  4. Rendering performance seems to be good enough for indie games.
  5. Low-level enough to give more control without adding overall complexity to the API.
  6. Excellent documentation. Very clear. It really helps.
June 03, 2004
(forum)



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